Elf Bounty Hunter
5th level warrior (updated Nov 13 2016 Exp 12,652)
Hit Dice: 35
Str: 15 (2)
Dex: 15 (2)
Con: 15 (2)
Int: 8 (-1)
Wis: 14 (2)
Cha: 8 (-1)
AC: 17 (splint mail)
Saving Throws (4): Strength, Constitution
Senses: Darkvision 60’, Passive Perception 14
Mask of the Wild: can attempt to hide even when only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Superiority Dice: 5
- Disarming Attack
- Goading Attack
- Maneuvering Attack
Martial Adept -
- Distracting Attack
- Precision Attack
Skills: Perception 5, Acrobatics 5, Animal Handling 5, Athletics 5, Performance (flute) 2, Survival 5
Languages: Ulfen, Elvish, Irrisen
Features: Fighting Style (Archery), Second Wind, Action Surge
- Crossbow ( +7 to hit, 1d8 + 2 damage)
- Bonebow ( +8 to hit, 1d8 + 3 damage)
- Longsword ( +7 to hit, 1d8 + 2 damage one handed)
- Short Sword ( +5 to hit, 1d6 + 2 damage one handed)
Gear: Explorer’s Pack, staff hunting trap, belt, tent, traveler’s clothes, 10 more days rations, splint armor, leather armor (not worn), +1 Bonebow, crossbow, longsword, short sword, flute, metal urn containing ashes of a hero, manacles, belt pouch, 3 True strike runes, Bonebow of Delving +1
- 24 arrows
- 10 fine arrows
- 20 silver arrows
- 20 bolts
Money/treasure: 271 gp, 105 sp, 86 cp Pearl worth 104 gp
- Fair Hill +5
- Dwarven +5
- Krimor +2
Alignment: Neutral Good
Feature: Wanderer – Has an excellent memory for maps and geography and can always recall the general layout of terrain, settlements, and other features around him. In addition, he can find food and fresh water for himself and up to five other people per day, provided that the land offers berries, small game, water, and so forth.
Personality: He places no stock in wealthy or well mannered folk. Money and manners won’t save you from a rampaging owlbear.
Ideals: The natural world is more important than all the constructs of civilization.
Bonds: An injury to the unspoiled wilderness of my home is an injury to me.
Flaws: Don’t expect me to save those who can’t save themselves.